How do you probably remember, Square Enix He does not want to publish Final Fantasy 15: Episode Duscae Separately, giving a chance to try out a fragment of the game exclusively to those who do not regret money for reprinting Final Fantasy Type-0 HD, starting March 17.
Meanwhile, the generous gamedector of the upcoming RPG Hajima Tabata (Hajime Tabata) continues to not only tell in colors, but also show what charms are waiting for users in a demonstration episode. In particular, on the eve of the developer arranged a forty -shrewd stream, in which he covered many important aspects Episode duscae. Below you can consider the animation, and the battle system, and various skills of heroes, and even gameplay at night, not to mention the complete map of demo version Final Fantasy 15.
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I think that after watching this video, most players will forever part with the idea of playing FFXV demo version. I was ready for everything, but not for that! Firstly, I want to praise Square Enix for the work done and admit that in terms of graphics the game looks very worthy. Secondly, the animation of the main characters, their distinctive features and the individual manner of behavior during the battle have been worked out perfectly. Thirdly, the beauty of the world was very pleased. But now it’s time to talk about what really causes concerns. And first of all, the beer system. No, don’t understand me wrong. I know very well that FFXV borrowed the basics of combat mechanics from the Kingdom Hearts series. In other words, we have action with RPG elements. But during the washing, I did not see the most important thing – speakers. There is an action, but some too slow and monotonous. In the same Kingdom Hearts, he looked much more impressive. Yes, there are combined attacks, including with comrades in arms. But if in the trailers that showed us a couple of years ago, the battles looked fast and beautiful, thanks to speed and bright special effects, now they look gray and dull. A separate word, these are opponents. Monsters attack the heroes in groups and alone, but do it so lazy that you do not feel the real threat coming from them. I looked impatiently when the soldiers would appear to see them in action. Maybe the situation with them is different? No, the problem is again. They attack (mainly) when they are alone and do not even try to change tactics. Everything comes down to the fact that the enemy simply stupidly presses the number. I don’t know how it is felt in practice, but from the side it looks like a clumsy MMO RPG. Lord, Final Fantasy … Since when have you been trying to be so boring? Well, another important point is an open world. He is beautiful, you can run in it (run for a long time) and kill monsters. Gentlemen developers, I have one question for you-you can do something else there? The open world in the best games of the Final Fantasy series has always been filled with a variety of mini-players, interesting characters, riddles, secrets, pleasant bonuses and other buns. Where is all this? How much you can show the same?! We have an open world and you can run along it. Run for a very long time! And what else? There is at least something justifying the presence of such huge locations in the game, except for the need to kill monsters in order to pump? I remember that we have a car where you can drive around the world. I remember that this is only a demo with a fragment of a small plot of land on a large map of the world. But why give such freedom if there is nothing interesting in the open spaces of this world than the player could do? I’m in a hurry with conclusions, tell me … Okay. We are waiting for the full version! Let’s see how you "surprise us".
When they released the first part of the game – they thought that the company would later fall apart, and this would be their last project. So they called the game "Final Fantasy". However, as you can see, everything worked out, and the FF has become one of the longest series of games in the history of the industry.
I don’t know how you all, https://nonukcasinosites.co.uk/review/seven/ but the fighting seems wretched to me. No tactics, partners run around the battlefield and I want anyone. The hero also somehow does not really affect them, does not give orders and the partners do not seek to support the hero. In general, these partners are strange-standing with a sword on the shoulder, think, walk around, hit someone, five swords on the shoulder and so in a circle. I probably already got used to RPG, where the swordsmen cover the shooters and magicians while they attack the defenders from the back, lure under the aoa magician, the thieves attack from the back and so on. And then everyone does what he wants and does somehow crooked.
The Japanese have a fad on this, due to the fact that they are all black by nature, say thank you that their hair is just from gel, not green or blue (red, purple, etc.).
So far, it’s too early to judge the ending t.You didn’t even play demo to demo, but just watched a 40 -minute video in which you did not really show anything except grass, trees and indecent large location, where a little empty. I am sure that on the basis of players’ reviews, developers will fit a lot in terms of gameplay, so you can not worry about this yet.
What if all the most delicious places with riddles were stocked up for the last, not showing either in the trailer or in the demo, so that you would launch the game itself went into it for a week, as in Skyrim or GTA.
After watching this video, moreover, at rewinds, it became clear almost completely that the game slid into UG. So lovers of the FF series I advise you not to bathe, but to take the old Sonya insert the FF 7-9 disk and enjoy the plot and tactical battles. And this is sorry for me some kind of MMO for schoolchildren who love to endlessly beat the piles of respiratory mobs without a purpose.
Well, yes, here I went too far … But … there were battles with a great share of the strategy (this is what normal jrpg is famous for me), albeit over time, annoying. And here we have a stupid click on mobs. Of course there is nothing surprising, because the people are dumbfounded lately very quickly, where they are up to tactics: Press Click to Win.
Something I got confused in them. It seems not so long ago there was 13 part, but here already 15. “Googled” and it turned out that the 14th part was already in 2010 and there are another 14 part as MMO in Steam, in the end, I did not understand anything. Apparently for the Japanese this game series is already as a series 🙂
Yes, and also on Most of it the battles could not be particularly paid attention to Kill if you want (by the will of the occasion, just now I am reproducing the third, so the memories are quite fresh) and the whole “strategy” Most random clashes* appears only if you want to squeeze out the maximum of them (loot, the minimum loss of HP/MP, although this is most often not so critical).
It is worth waiting for the gameplay with the boss battles/large events; It will be a great disappointment if (leaning the plot) to fight and will really be boring and too repetitive. This is exactly what (again, throwing the story itself), in my opinion, that KH suffered, whose interesting battles were only in the Coliseum; for the sake of which, by the way, I also had to crawl.
In no case did not want to run into the series, but it is painfully idealized, spitting into a new part;
In general, I understand you.
*By the way, the very “random” clashes requiring strain were not so random, in most cases
I remember how I waited for FFXII demo. It distributed complete with Advent Children and only in Japan. And now a week later a package came from Japan. Already then doubts arose in me.