At the beginning of next year, a role -playing advent Dragon’s Dogma: Dark Arisen from the company Capcom. The advertising campaign of the new version goes to the finish line: the publishing house published system requirements, released a new trailer, confirmed the exact release date, opened up and ran through key advantages.
So, in order to enjoy the console hit of the three years ago, you will need these computers:
Minimum configuration:
● OS: Windows Vista or newer;
● processor: Intel Core i5-660 or similar;
● RAM: 4 GB;
● video card: Radeon HD 5870 or similar;
● DirectX 9.0c;
● place on the hard drive: 22 GB;
● Built -in sound chip or sound card with DirectX support.
Recommended configuration:
● OS: Windows Vista or newer;
● processor: Intel Core i7-4770K or similar;
● RAM: 8 GB;
● video card: NVIDIA GeForce GTX 760 or similar;
● DirectX 9.0c;
● place on the hard drive: 22 GB;
● Built -in sound chip or sound card with DirectX support.
The game supports different input devices: a keyboard mouse, Xbox 360, Xbox One, DualShock and Steam Controller. Among other features are nine completely new achievements, collectible cards, all previously issued DLCs, hot keys, 4K support support and up to 150 frames per second (that is, full readiness for monitors with a frequency of update 144 Hz).
Pre -order Dragon’s Dogma: Dark Arisen Already available in Steam for 899 rubles. The game will be released January 15. If you buy it now, you will receive a digital artbook and a soundtrack in MP3 and FLAC as a gift.
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Dragon’s Dogma: Dark Arisen
The best comments
I would argue here, the longer you have been waiting for the less desire, especially when everyone has touched many times and the ideas and conceptual features that could cause “wow effect” for such a long period could have appeared in other games that do not disdain the simultaneous access to the PC. As a result, the game leaves many years later and leaves the feeling of secondaryness, since the plots you “heard somewhere” and those elements whose game could surprise you were already surprised by the “imitators”
CAPCOM Well done! The only Japanese developer and publishing house, almost all games of which are released and on RS.
The games are not tomatoes, they do not deteriorate over time and they are not a first -need product – you can wait.
Looking at these system requirements, I am glad that at one time I went through the game on PS3 🙂
But as for the language, the console had to put up with English, but on the PC our craftsmen will quickly translate everything, I do not even doubt it, so you can not worry about this.
Damn how developers come to this? what a witcher, that GTA, that this game and a bunch of others. Where do they get the Intel Core i7-4770K in the recommended? That is, of course, I understand that they take with a margin so that for sure, but this is completely inadequate nonsense, where they were going to put so much?
This is Vryatli, everything has been invented for a long time, nothing conceptually new has been about 10 years old, if not more.
In converse games and plots, it is predictable and gameplay does not change from year to year, but they bring millions of profits.
It is one thing to predict and template is another matter when you know before your first launch of the game that the killer is a butler.
In order to spoil the whole game, it is enough with one mark of the phrase in the spoiler, the whole plot will fall apart like a house of cards (which most games are not particularly stable and has 1 significant plot turn that will usually spoil).
Super Hot, in my opinion, is a very original idea, Frozen Synapse is IMHO the best tactical game since the invention of chess, the only game where my multi -way tactics was overcome by unpredictable stupidity.
Well, this is a port with consoles, apparently afraid for optimization, and to test all laziness, so they entered just in case. Most likely i5 or even i3 is enough for the eyes.
Yeah, while two nuclear with a budget grade of the past generation are given by 8 nuclear PS4:
https: // www.YouTube.COM/Watch?V = GGF4SVWWEW2G
Pay attention to the range of views, and ghostly pedestrians, and the textures do not have time to load (so that you are not only to drive on F4, not only the jokes A la are relevant in it: “Why did the console crossed the road? So that the buildings on the other side are loaded.»XD), the requirements are now increasingly similar to just an advertisement for iron, since in reality the real requirements are much lower, it just happened that the console could not raise the bar, as a result, 3-4-year iron is still more than enough for the gear, and the new glands have to be advertised at least somehow, on the other hand, the developers could at least indicate the 30fps on the minimums, and this 144FPS at maximums/4K in 60FPS »ITP ITP.
Special Edition. Although my laptop was shit, but the 4th part went normally, here they screwed a couple of effects and that’s it, not to play (
I completely agree and I initially said this. Everything has already been invented earlier and gameplay is no longer a game to surprise and has long been this “wow effect”. No matter how new the game is, if you are an old player, then you will see the chips of other games here and here.
And the ideas and conceptual features that could cause “Wow Effect” for such a long period could have appeared in other games that do not disdain the simultaneous exit on the PC.
This is Vryatli, everything has been invented for a long time, nothing conceptually new has been about 10 years old, if not more.
Most likely there will be PS4 buttons 🙂 Part of the games that were ported to PC after the PS4 exit, in the same transistor, the buttons change depending on the connected gamepad to the boxing/Soniva.